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Solo HeroQuest

by Carl Forhan

I developed the following tables in an attempt to generate a random HQ quest for solo play. Admittedly, you lose a lot of the fun Hero interaction, and the monsters are all basically predictable in their actions. I'd also recommend making all the monsters have only 1-2 Body Points at most, or else you end up rolling an awful lot of dice to resolve a single battle.

On all tables, roll a single red die to determine the result. Most of the tables are geared towards more difficult traps, monsters, etc. on the numerically high end of the scale. You may also choose to use a modifier to the die roll (+2 for a really tough Quest, -1 for a fairly easy one, etc.). Some monsters and spells were taken from the Quest Pack for the Elf.

These tables could also be used to perhaps generate a Quest framework, if you will. I've tried to organize things fairly logically, so you don't get highly irrational combinations of monsters in adjacent rooms.

Enjoy!



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Setting

1

Caves

2

City

3

Crypt

4

Dungeon

5

Fortress

6

Mystery



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Plot

1

Defeat all monsters

2

Defeat special enemy

3

Escape/survive

4

Rescue companion

5

Retrieve artifact/treasure (draw)

6

SPECIAL - player should have another list to choose from



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Room Contents

Caves

City

Crypt

Dungeon

Fortress

Mystery

1

Undead

1

Undead

1

Undead

1

Undead

1

Undead

1

Undead

2

Humanoid

2

Humanoid

2

Undead

2

Undead

2

Humanoid

2

Humanoid

3

Humanoid

3

Humanoid

3

Undead

3

Humanoid

3

Humanoid

3

Outdoors

4

Humanoid

4

Outdoors

4

Humanoid

4

Humanoid

4

Humanoid

4

Trap

5

Trap

5

Outdoors

5

Trap

5

Trap

5

Outdoors

5

Unusual

6

Unusual

6

Outdoors

6

Unusual

6

Unusual

6

Trap

6

Unusual

Treasure Here?

1-4

No

5-6

Yes

Treasure Trapped?

1-4

No

5-6

Yes
(1 BP trap)

Contents

-1

25 coins

0

50 coins

1

75 coins

2

100 coins

3

1 weapon

4

150 coins

5

200 coins

6

1 magic

7

1 weapon
+ 100 coins

8

1 magic
+ 100 coins

Magic

-1

Potion of Dexterity

0

Potion of Restoration

1

Potion of Healing

2

Magical Throwing Dagger

3

Potion of Healing

4

Spell Scroll
Courage

5

Magical Throwing Dagger

6

Artifact

7

Spell Scroll
Heal Body

8

Spell Scroll
Ball of Flame



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Monster Tables

Roll

Undead

Humanoid

Outdoor

Unusual

Traps

Special Enemy

-1

Skeleton

Goblin

Goblin

Goblin (2)

Spear

Orc Warlord

0

Zombie

Orc

Orc

Skeleton (2)

Pit

Mummy

1

Skeleton (2)

Goblin (2)

Zombie

Fimir (2)

Spear

Chaos Warrior

2

Zombie (2)

Orc (2)

Elven Warrior

Giant Wolf

Pit

Wizard

3

Skeleton (2) + Zombie

Fimir

Goblin (3)

Elven Archers (2)

Spear (2)

Chaotic Hero

4

Mummy

Fimir + Orc

Orc (3)

Mummy

Flood

Gargoyle

5

Zombie (3)

Orc (3)

Giant Wolf

Chaos Warrior

 

Wizard

6

Mummy wiith invulnerability*

Chaos Warrior

Chaos Warrior

Gargoyle

 

Ogre

7

Gargoyle

Fimir (2)

Chaotic Hero

Ogre

 

Chaos Champion**

8

Roll 2 times

Roll 2 times

Roll 2 times

Roll 2 times

Roll 1, x2 dmg

Gargoyle with spells

* Monster has invulnerability as per the HeroQuest Variation Rules

** Chaos Champion has 5 attack dice and 5 defend dice



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Chaos Spell Groups

1 or less

Fear
Sleep
Ball of Flame

2-3

Rust
Lightning Bolt
Mind Blast

4-5

Summon Orcs
Ball of Flame
Cloud of Chaos
Escape

6+

Firestorm
Dispell
Summon Undead
Restore Chaos
Reanimation



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Hero Companion

Companion is Optional

-1

Sir Ragnar

0

Prospector

1

Sir Ragnar

2

Prospector

3

Elven Archer

4

Elven Archer

5

Sir Ragnar

6-8

Hero



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Special Enemy Action Chart (1d6)

1-4

Attack
(retreat if weak)

5-6

Spell or special attack
(artifact, etc.)

First attack is always spell if possible



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This article is © Copyright 1995 by Carl Forhan, and may not be reproduced in any form without permission by the author.

Brought to you by:

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